top of page

 

The 2 Touch Rulz football game has been designed from the ground up to develop young players of all abilities.

 

The game dynamics limit advantages like individual skill, physicality, and mental maturity. Whilst embracing and leveraging teamwork, communication, and work rate.

The game has been built recognising two distinct pillars, football development, and mental development. This has allowed us to create an extremely compelling, exciting, and competitive football game that understands a young player's mental capabilities, growing in incremental steps that are easily consumed understood, and mastered.

The common and persistent development themes included:

  • Small sided approach

  • Tight area short game

  • Limited Touches

  • First touch dimensions

  • Team tempo shifting (sometimes called intensity shifting)

  • Cell/Hive work

We have taken virtually all aspects of the full-sided football game (5/7/9/11 a-side) and recreated them on a smaller scale, also breaking down major components like set-piece and specialist work (corners, free kicks, and penalties) into skills that can be mastered in a small way and then built up as the young players grow.

An example of this would be that we wouldn’t ask a six-year-old to take a corner from the corner of a 5 a-side pitch, in most cases, they are physically incapable of delivering the ball from that distance. We take into account their physical capabilities and move the corner-taking position to a more achievable distance, we also break down how to strike the ball for a corner, building from a flick to a chip into a fully-fledged corner.

Our mental pillar recognises that young players are growing and learning new skills at an almost exponential rate, any parent can tell who the younger and older kids are in a school year. It is not always about physical size. A Summer baby will have to work twice as hard as an Autumn baby in the same school year to achieve the same results. Children rarely develop at persistent rates, they leap, stall, and then leap again.

We have developed our game with an understanding of the physical and mental capability of young players at the varying stages of their formative years. By limiting teams to 4 a side we reduce the complexity of the game, fewer players on the pitch means fewer decisions that have to be made, keeping the game simple and fun.

We technically train as we play, and we embed skills development into games, avoiding the disconnect created by training and then playing. We limit consecutive ball touches to 2, again simplifying what anyone has to do with the ball, players receive the ball and pass or shoot.

Teamwork is absolutely essential for success in 2 Touch Rulz, regardless of your technical ability, age, size, or sex everyone in the team will need you to work for the team. This gives us a great platform to develop communication skills and the positive reinforcement evidenced between players. We empower young players with a positive vocabulary that lifts players and teams.

2 Touch Rulz is an excellent game with a wide appeal that acts as a great partner or alternative to club football. 2 Touch Rulz develops all players regardless of ability, improving efficiency, productivity, inclusion, touch, communication, and decision-making. Come and try it!

About  2 Touch Rulz  The Football Game

bottom of page